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  • WizKids Announces the re-launch of the Mage Knight ™

    Posted on October 21st, 2010 Rob No comments

    NECA/WizKids Announces the re-launch of the Mage Knight ™ Property

    (WizKids to release Mage Knight Board Game by Vlaada Chvátil)

    HILLSIDE, NJ – October 21, 2010 NECA/WizKids, the leader in collectible gaming, is proud to announce the re-launch of the Mage Knight property.  In 2000, Mage Knight defined miniatures gaming by combining a rich back-story, detailed pre-painted miniatures and revolutionary game play.  Mage Knight will honor that spirit of innovation within the property by expanding it across several platforms.

    The initial Mage Knight offering for release will be a board game designed by Vlaada Chvátil, designer of the acclaimed games: Dungeon Lords, Through the Ages and Galaxy Trucker.

    “For me, Mage Knights combine the greatest fantasy archetypes – honor and wisdom, strength and magic.  I want to bring to life a Mage Knight as an individual who steers the wheels of history and gives birth to legends. My hope is to capture that essence in a new and engaging way for fantasy fans around the world” says Chvátil.

    WizKids President Lax Chandra says “Mage Knight launched our company and created a new industry CMG of gaming. Ten years later, we have come full circle. We have wanted to work with Vlaada for a long time and we are thrilled with his vision to make this a new experience while still carrying forward the world that so many people fell in love with.”

    In addition to the first boxed set, WizKids/NECA plans several brand extensions set in the Mage Knight universe, including a new take on deck building games and role-playing games.

    About WizKids/NECA:

    A wholly owned subsidiary of the National Entertainment Collectibles Association Inc. NECA, WizKids/NECA is a New Jersey-based game developer and publisher dedicated to creating games driven by imagination. The HeroClix brand is the most successful collectible miniatures games on the market today, with over 250 million miniature game figures sold worldwide. For additional information, visit www.wizkidsgames.com.©2010 NECA/WizKids LLC. All rights reserved. Mage Knight, the Mage Knight Logo, HeroClix, and WizKids are trademark of NECA/WizKids LLC.

    via WizKids Announces the re-launch of the Mage Knight ™ Property : Wizkids/NECA, Inc.

  • Mechwarrior Repair Bay: Disfiguration

    Posted on May 26th, 2009 Highland_Piper No comments

    In this basic tutorial I will show you step by step how to fix your mechwarrior miniatures that may have slight disfiguration due to bent limbs and other extremities. In this tutorial I will show you an example by using my vulture with a defective arm. The arm will not rotate due to the fact it is bent.

    Disfigured arm

    Disfigured arm

    First remove the dial from the miniatures base. This is important as it will keep your dial from becoming damaged by later steps.

    Remove the Dial

    Remove the Dial

    Select your hair dryer

    Select your hair dryer

    Grab a hair dryer. Any hair dryer with variable speeds will work. Set your blow dryer to high. This is important as timing is key with this procedure. The plastic needs to be heated at a fast rate.

    Place the setting on High

    Place the setting on High

    Be carefull not to over heat the mech!

    Be carefull not to over heat the mech!

    Aim the dryer while on high heat to the specific area that needs adjustment. It is highly recommended that you heat the part for 5 to 10 seconds. If your miniature is a little thicker you can heat for a few seconds longer but do not exceed 15 seconds. It is also recommended that you rotate your miniature as to focus the heat on the specific part you are adjusting. The heat will loosen the plastic allowing it to bend easily

    Rotate the Mech slowly

    Rotate the Mech slowly

    Hold the disfigured part

    Hold the disfigured part

    When you have reached the apropriate heating time quickly turn off your blow dryer and position the piece you heated where you would like it. It is important to be very careful as it will bend very easily. While holding your thumb over your heat dial and keeping your hand on the disired position of the part you are fixing, quickly run the miniature under cold running water. When the cold water meets the warm plastic it will cause it to instantly cool and shock the plastic to stay in the position that you are holding it in.

    Coolant Flush!

    Coolant Flush!

    Pat or air dry and reattatch the dial. You now have successfuly fixed a disfigured mechwarrior miniature. On a side note it is imporant to cover the heat dial as there is no lamination of the sticker and your heat dial could face water damage if not protected.

    Fully repaired!

    Fully repaired!

    I would like to thank my good friend Zecks for taking the time to write up this article and for taking the pictures to help explain the entire process.  If you would like to see more photos on this Mechwarrior Repair Bay article please check the forums HERE

  • WIZKIDS ANNOUNCES HALO ACTIONCLIX COLLECTABLE MINIATURES GAME

    Posted on February 5th, 2007 Highland_Piper No comments

    FOR IMMEDIATE RELEASE

    WizKids Inc., creator of runaway hit games like HeroClix® and Pirates of the Spanish Main, announced today its agreement with Bungie Studios and Microsoft to develop a new collectable miniatures game (CMG) called Halo® ActionClix.

    The Halo ActionClix CMG brings the incredible content of the Halo universe to the tabletop via the award-winning Clix miniatures game engine. Players familiar with HeroClix and HorrorClix will be able to jump right into the action and enjoy brand-new game mechanics, including weapon swaps, figure respawning and vehicle-based combat.

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  • MechWarrior Movie

    Posted on August 4th, 2005 Highland_Piper No comments

    This comes straight from their website.

    DEVLIN LEADS MECH INTO MOVIE BATTLE
    Dean Devlin will produce a movie based o­n the best-selling “Mech Warrior” video games. Paramount Pictures is in negotiations to option the property from Wiz Kids, a Seattle-based game company, for Devlins Electric Entertainment, which will develop a screenplay that Devlin will produce.
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