Author Topic: GURPS Geomorphs & Battlemaps  (Read 3190 times)

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GURPS Geomorphs & Battlemaps
« on: August 27, 2011, 01:14:53 AM »

I hope a picture is worth a thousand words  :D

My idea is taking small hexes (the basic grid for miniatures and movement) and nest them in a Hex and nest that hex in a larger hex.  I think three tiers is enough.  So the smallest Hex would represent 1 inch.  The second smallest would represent the size of a physical battle map and the largest would represent a full size map (does not have to be hex shaped)
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »