Author Topic: Necromunda  (Read 7004 times)

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hamster_boy

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Necromunda
« on: June 06, 2007, 01:16:22 PM »
I just wanted to help get the ball rolling here by talking a little about my current favorite game - Necromunda!

I dont have to tell the die hard fans out there how much fun it is, but for the rest of you, here's the skinny:

In the 40K universe, there are planets dedicated to manufacture of everything that makes the Empire run. One of these planets is Necromunda, a once fertile planet, now poisoned with millenia of industrial toxins. In the Hive Cities, 10 mile high super-skyscrapers, the leaders of this planet scheme and backstab trying to make more profit. One such hive, also named Necromunda, is where our game takes place. Not in the lofty upper spire, with clean air and water and luxuries beyond belief. Not in the middle section of the hive, where the maufactorums produce the materials of war and millions of citizens toil and survive, proud of thier service to the Emperor. Our game takes place deep in the bottom, where the structure is the oldest, where the toxins pool like rainwater, where a man can be dragged away screaming into dark, dark caverns of forgotten domes, abandoned machinery and mutated creatures beyond count.

Welcome to the Underhive.

Your gang has risen to the challenge to carve a place for itself in the Underhive, shaking down the locals, providing "protection" for a price, and staunchly defending hard-gained territory from the rival gangs. Equipment is scarce and held together with bailng wire, but people are cheap, and for the cost of a few rounds of ammunition, you can cobble together a formidable force of warriors ready (and most able) to do your bidding.

http://www.specialist-games.com/necromunda/

The best part of the game is that your gang constantly evolves. One week, they are a ragtag group of wannabes, a few games later they have developed the skills needed to crush rival gangs. Experience is gained with each battle, win or lose. Fighting someone clearly your superior still yeilds desireable results, as the handicap system gives greater experience for testing your mettle against a tough gang. Sure, members of your gang will occasionly lose a limb, go insane or die, but those are the chances you take in your struggle to reign supreme.

Check out the Specialist Games website; the rules are completely free and the figs are beautiful. Many people play around the world, and the rules are fairly close to 40K.

hamster
« Last Edit: December 31, 1969, 06:00:00 PM by hamster_boy »

Highland_Piper

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Re:Necromunda
« Reply #1 on: June 06, 2007, 09:52:54 PM »
Nice Hamster_Boy.  I'd like to add that their is alot of terrain available that is perfect for the standard Necromunda underhive setting.

World Works Games now has Platform Command and Red Sector that you can print at home, also Hexagon offered by Imex and Urban Mammoth
« Last Edit: December 31, 1969, 06:00:00 PM by Highland_Piper »

rob

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Re:Necromunda
« Reply #2 on: June 07, 2007, 12:45:16 AM »
The Necromunda bulkheads that originally came in the box set and then showed up in the GorkaMorka Box are really useful for building terrain. GW had a sale on them once... at a stupidly low price so I bought like 10 sprues :woohoo:

I'll post a pic of one of my buildings using them as soon as I get a chance.
« Last Edit: December 31, 1969, 06:00:00 PM by rob »

hamster_boy

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Re:Necromunda
« Reply #3 on: June 07, 2007, 09:54:38 AM »
Other that making my terrain out of household trash, I use the various Imex platformer and hexagon-compatable Syberclicks. They are very cheap and attractive, and a lot more flexible than GW's bulkhead system. GW needs to take its new "ruined building" sprues, make them less ruined, add some ladders and cut the price in half and they would have a product.

The urban war game looks good, great figs and the rules are free as well. Some of the rules seem overly comnplicated, but i havnt given in a thourough going-over.
 
hamster<br><br>Post edited by: hamster_boy, at: 2007/06/07 10:59
« Last Edit: December 31, 1969, 06:00:00 PM by hamster_boy »

rob

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Re:Necromunda
« Reply #4 on: June 07, 2007, 12:00:15 PM »
I agree... GW has the oddest habits and pricing structures in the known universe.

here's the bulkheads in use:

 
« Last Edit: December 31, 1969, 06:00:00 PM by rob »

Six Sided Dice

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Re:Necromunda
« Reply #5 on: June 08, 2007, 05:31:40 AM »
Hi hamster_boy,

I remember playing Necromunda back in the 90`s... before it even hit the shelves. White Dwarf magazine ran a whole series, where they introduced the Necromunda setting - including a few gangs, some short stories, background info... even provided a free rules set :)

I loved it.

Only problem was, I was too heavily commited with other games at the time, and didn`t buy much for the game *sobs uncontrolably*

Fabulous game. Seeing that bulkhead photo has bought back happy memories.<br><br>Post edited by: Six Sided Dice, at: 2007/06/08 06:32
« Last Edit: December 31, 1969, 06:00:00 PM by Six Sided Dice »

hamster_boy

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Re:Necromunda
« Reply #6 on: June 09, 2007, 02:52:28 PM »
The game has been streamlined and expanded considerably. My only suggestion for any new player is to buy generic modern figs to play with, or get some plastic 40K sets to make your gang. The Necro figs are great, but not all that customizable. Forge World makes some great (albeit expensive) resin bodies that were intended to be mixed and matched with a box of Cadians. They all have a Chaos flavor, but look apocalyptic enough to look good in the underhive.

http://www.forgeworld.co.uk/acatalog/CH ... ORIES.html

hamster
« Last Edit: December 31, 1969, 06:00:00 PM by hamster_boy »

Garc

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Re:Necromunda
« Reply #7 on: August 24, 2007, 02:30:55 AM »
The terrain makes up a large percentage of my 40K terrain, and I have 3 painted gangs ready to go. I also themed my current 40K Imperial Guard squad on the Necromundan world, fielding the 12th Necromundan regiment, complete with an Orlock Imperial Fist squad & the conscripts made up from Goliath, Ratskins, & other Orlocks (the captured gangers squad.)

It's been a couple years since I played it , but the game is a nice GW addition, and I love the ability to add in other abilities to your characters (until they get maimed & killed.)
« Last Edit: December 31, 1969, 06:00:00 PM by Garc »
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