Author Topic: Mage Quest Rewrite  (Read 14557 times)

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rob

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Re: Mage Quest Rewrite
« Reply #30 on: March 22, 2010, 05:01:57 PM »
Work was INSANE. didn't have 2 seconds to rub together.
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »

Highland_Piper

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Re: Mage Quest Rewrite
« Reply #31 on: September 18, 2010, 05:29:23 AM »
I found a template that has 6 playing cards per page and works for double sided printing.  I'm going to stick with what I know.  If you don't want to try double printing you can print to label paper and stick them to cheap playing cards.

Now my dungeon has been brought to a stand still because of my Beta Building commitments to World Works Games, family, and soon school again.

I need to find my old external hard drive and hope my Illustrator files are still on it otherwise I'm going to have to work from scratch.
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »

RedSkullz

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Re: Mage Quest Rewrite
« Reply #32 on: September 25, 2010, 07:13:38 PM »
Awesome to see you guys still working on mkd stuff! Mordheim/mkd sounds awesome!!
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »

Highland_Piper

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Re: Mage Quest Rewrite
« Reply #33 on: October 21, 2010, 04:21:06 AM »
I think I'm going to use Superior POD Printing the prices are more than reasonable.

As soon as I get enough done I will order a 108 card deck and the 108 tucker box.
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »

IbsontheGrey

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Re: Mage Quest Rewrite
« Reply #34 on: October 21, 2010, 03:33:46 PM »
Count me in for 2 sets mate!

I've just got back from visiting my new house in the states and I can't wait to get back. I'll have a huge game room in my 7000 sqft shed. I'm already planning a full sized indoor basketball/badminton court, 30yd archery range and 1000 sqft gaming room. Need some better lighting and some heaters for year round use but that will come. Oh, and a brewery for hard cider... I have a full orchard of 3 dozen apple trees!

Your are all welcomed to come visit for a pint!

Cheers!
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
Ibson the Grey   8)
"Pity I was born 500 years too late, I'd been a great knight!"
Mage Spawn! Shoot'em all... let GOD sort it out!
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rob

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Re: Mage Quest Rewrite
« Reply #35 on: February 21, 2011, 06:12:26 PM »
I'm in for a set... and some cider :-)
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »

Highland_Piper

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Re: Mage Quest Rewrite
« Reply #36 on: July 16, 2011, 03:19:13 AM »
The more I think on it the more I have come to the decision that Magic Set Editor is the way to go.  I have a beginners book for Java Script and I can reverse engineer the other card sets available.

So with Ibson's help with programming I'm going to start with the Magic Item cards.  I should still have all the png files for the weapons from the original game.
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »

IbsontheGrey

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Re: Mage Quest Rewrite
« Reply #37 on: July 17, 2011, 07:05:55 AM »
:) Cool! Then get to it my friend. My MKD stuff is just a few more weeks away (DAMN boats are slow). I'm back into it then!

Cheers!
« Last Edit: December 31, 1969, 06:00:00 PM by Guest »
Ibson the Grey   8)
"Pity I was born 500 years too late, I'd been a great knight!"
Mage Spawn! Shoot'em all... let GOD sort it out!
--------
Visit Ibson's Dungeons' Adventures, NOW!