Author Topic: Hex Dungeon Tiles  (Read 7034 times)

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Highland_Piper

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Hex Dungeon Tiles
« on: October 23, 2008, 02:57:28 AM »
Many of you know that I play GURPS.  GURPS uses hexes when doing maps and miniatures.  As you can well imagine trying to find nice hex maps is almost impossible!



So I've started to make some with CC3 and DD3.  Now the problem I've been getting is the same one with my MKD Maps that the end result is too dark for most printers.  What I see on my LCD screen is nice, light and crisp.  I've tried doing the Monitor Calibration for Photoshop and for my Epson Printer but nothing has worked.  I may just have to increase the Brightness and Contrast so its not so dark.

So does anyone have any ideas for me?  Any suggestions?  Not just for my print problems but if you have any ideas for the hex dungeons.
« Last Edit: December 31, 1969, 06:00:00 PM by Highland_Piper »

Highland_Piper

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Re:Hex Dungeon Tiles
« Reply #1 on: October 24, 2008, 08:21:18 AM »
Here are some test results







« Last Edit: December 31, 1969, 06:00:00 PM by Highland_Piper »

Highland_Piper

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Re:Hex Dungeon Tiles
« Reply #2 on: December 11, 2008, 12:06:32 PM »
Made a new pit symbol for CC3



What do you reckon?
« Last Edit: December 31, 1969, 06:00:00 PM by Highland_Piper »