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Messages - Highland_Piper

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961
MechWarrior/BattleTech / Solaris VII Light Match #1
« on: June 16, 2007, 08:30:11 PM »
Ah the first time playing a new game.  The excitement, the fun, the frustration at trying to understand the rules.

Yeah we made a few mistakes so I will not go into great detail on this one :blush:

First game is a 3 way bash with House Liao (not played by me this time), Jade Falcon and RotS (played by me).

Here is the turn sequence

Each round is divided into 4 Stages:
1. Initiative Phase
2. Move Phase
3. Combat Phase
4. Clean-Up Phase

All players declare actions in a phase before moving to the next phase.

These are the actions you can take during each phase:
1. Initiative Phase:
-- Determine Initiative
---- Roll Dice, lowest roll goes first
---- Re-roll Ties
-- Declare special attacks
---- Charge if possible
---- DFA if possible
---- Pin

2. Move Phase:
-- Walk for no heat
-- Run for 1 heat

3. Combat Phase:
-- Attacker can declare a
---- Close Combat Order
---- Ranged Combat Order
---- Assault Order
---- Dig In Order (if possible)
---- Vent Order (lose heat immediately)
-- If you are a target of an attack you can declare a
---- Defend order
---- Dodge Order
---- Dig-In Order (if possible)

4. Clean-Up Phase
-- Resolve Damage
-- Gain Heat
-- Lose Heat


     


First round

HL moves in on RotS and JF moves for the Reputation Target.  HL and RotS exchange Fire (both missing) JF gets the first Rep Target.

Second Round



HL backs off from RotS and goes for JF (really nice to have jump jets), RotS has the longest movement range and sneaks right into HL rear arc!  RotS is the only unit to avoid damage this round.  JF had the Reputation Target land in the hex right next to it!



Third Round

Fire exchanges between HL and RotS again.  JF only wants the Rep. Target and ignores everything!  Dang crowd pleasers, no love of the game.

Fourth Round

HL and RotS use a Vent Order.  JF got yet another Rep. Target to land right next to it and decides they better get it instead of venting like the other two units.

Fifth Round



Jade Falcon overheats!  Like hungry animals the other two mechs descend on JF killing it!

Sixth Round



HL and RotS exchange fire with RotS getting the short end of the stick.  House Liao wins!  Glory to the Confederation!


Ok so it was a quick description.  We did a lot of things wrong in this game but the next will be done as perfect as possible, and with a more detailed write up.  The players will be the same, the political affiliations will be the same but this time it will be medium mechs not light.

962
MechWarrior/BattleTech / Re:Solaris VII
« on: June 15, 2007, 09:56:34 PM »
You and me both.  I'm still reading the rules.  But I do plan on a few 2D maps to hopefully draw more viewers/posters here.

I have a few thoughts for WWG arenas including a Mars arena, industrial zone, Jungle and a Colosseum

Should play a game tonight.  The standar game is suppose to be 20 min.  but as this one is the first give me 2 hours :woohoo:  :blush:

963
Mageknight / Re:Playing in the Mage Knight World - (part 2)
« on: June 15, 2007, 09:51:38 PM »
Sounds like a good idea.  Someone would have to proof read them for content.

964
MechWarrior/BattleTech / Solaris VII Map
« on: June 15, 2007, 09:14:00 AM »
Well here is the map "Chemical Plant" all put together.  I'm going to make a few of my own as well and host them here.


965
MechWarrior/BattleTech / Re:Solaris VII
« on: June 14, 2007, 08:01:38 PM »
I will print out the rules and a map this weekend and playtest them.  I still have not sat down and read them.  Just kind of browsed through them.

Should be fun either way.

966
Mageknight Dungeons / Re:Relaunch Surprise!
« on: June 13, 2007, 01:00:02 AM »
Hey I may have a relaunch surprise of my own for everyone!

Ibson gets to check it out first :P  for quality control reasons.

It will revolutionize the way we play!

967
Computer and Video Games / Re:Tomb Raider Anniversary
« on: June 13, 2007, 12:57:34 AM »
Give us a screen shot or two!  I've only played the original game and it set the course for that genre!

Hey are the textures good and how easily accessible are they? :whistle:

968
MechWarrior/BattleTech / Re:Solaris VII
« on: June 13, 2007, 12:53:36 AM »
Sorry I forgot to say it does not come out until August. :blush:

But you bet my friends and I will start up our own stables and post lots!

969
MechWarrior/BattleTech / Solaris VII
« on: June 12, 2007, 10:13:13 PM »
It's back Solarisfans, This is Duncan Fischer.....

Solaris VII or Mage Knight Dungeons in MechWarrior Universe?

Yup the game is played on a board with Hexes instead of Squares.  It is like MKD but with Hexes and standard MWAoD rules.

READ IT HERE

Granted I have only skimmed through the rules so far but it does not seem that bad.  Not sure about the hexes.  maybe a way to draw CBT fans to it?

Well the map they give is alright.  I could start kicking a ton of them out.

Any thoughts or comments?

970
Introductions / Re:Introduce Yourself.
« on: June 10, 2007, 09:20:01 PM »
Personal Stats:

Name: Highland Piper
Age: 34
Marital Status: Married
What does your Spouse think of all this?: She is cool with it
Why did you pick your Nickname?: What nickname?
Location: Oxford, UK
Occupation: House Husband

About Your Gaming:

Favourite Games: MechWarrior, MageKnight Dungeons
Favourite Rules System: NoLimits
How Many Years have you been Gaming: 24ish
How did you get into Gaming: Older Friend
Biggest Love About Gaming: Relaxing by kicking your opponents ***
What You Hate the Most While Gaming: Finding people to play with  
Pet Peeve: Munchkins

Favourite Computer/Console Games: MechWarrior 4, Oblivion, 9 Dragons, Freespace
Favourite Music/Books/Movies: Gaelic Storm, Orbital, Psykosonik, Classical/Honor Harrington series, anything by Issac Asimov/Maltese Falcon, O Brother, Where Art Thou? ,

Anything else you'd care to disclose: Old and groutchy with too many projects :evil:

971
Mageknight / Re:Who plays in the Mage Knight World - anyone?
« on: June 10, 2007, 01:21:01 AM »
This is something Rob and I were discussing a week or two back.  We are thinking of ways for people to post their battle reports and use them to change the political borders of Mage Knight and MechWarrior world/Universe.

That battle reports would require pictures and full account of dice rolls and what took place.

Beyond that we are stumped.

972
MechWarrior/BattleTech / Re:Some of my foam terrain
« on: June 09, 2007, 05:59:51 PM »
Quote from: "Spartan10590"
My brother plays with Liao stuff too, but I think he has mostly heavies.


Well then, FEAST YOUR EYES ON THE POWER OF LIAO!!






973
MechWarrior/BattleTech / Re:Some of my foam terrain
« on: June 08, 2007, 08:30:50 PM »
Nice hills.  I really need to get some foam but it is so expensive in the UK.  Thats why most of my combat missions are Urban.

Did you flock the tops or just paint?

Nice mechs.  I have alot of mechs but I'm in great need of more Assault class mechs.  I have no Zeus, Atlas, or any of the staple Assault mechs.

I have quite a few for Liao (Assault Mechs) but they are unique to Liao.<br><br>Post edited by: Highland_Piper, at: 2007/06/08 21:31

974
Stuff / Re:HELP! Win XP pro x64 and Adobe. OMG Please help!
« on: June 07, 2007, 11:28:00 PM »
Ok some one suggested CutePDF Writer to me and thats what I've done.  I now have a pdf driver now.  

Why is it they can figure that out but no one at Adobe can make a dang patch!  :angry:

everything else with Adobe works (well have to trick it to install on a 64 bit platform).

I should be able to get back to work with this!

975
GURPS / Re:GURPS Battletech
« on: June 07, 2007, 09:59:13 PM »
Quote from: "IbsontheGrey"
This sound real cool HP! May have to dust off the MW stuff and have a go... of course, you be designing all these mechs as 3d paper models as well, aren't you?


Well I'm just starting to have a go at the 3D modeling for Mechs.

Here are some that my friends have done. I made the cover sheets seen,but they made the mechs.  As most of my Paper Mech friends are covering MW3 and MW4 I think I may just start with MWAoD.




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