961
MechWarrior/BattleTech / Solaris VII Light Match #1
« on: June 16, 2007, 08:30:11 PM »
Ah the first time playing a new game. The excitement, the fun, the frustration at trying to understand the rules.
Yeah we made a few mistakes so I will not go into great detail on this one :blush:
First game is a 3 way bash with House Liao (not played by me this time), Jade Falcon and RotS (played by me).
Here is the turn sequence
Each round is divided into 4 Stages:
1. Initiative Phase
2. Move Phase
3. Combat Phase
4. Clean-Up Phase
All players declare actions in a phase before moving to the next phase.
These are the actions you can take during each phase:
1. Initiative Phase:
-- Determine Initiative
---- Roll Dice, lowest roll goes first
---- Re-roll Ties
-- Declare special attacks
---- Charge if possible
---- DFA if possible
---- Pin
2. Move Phase:
-- Walk for no heat
-- Run for 1 heat
3. Combat Phase:
-- Attacker can declare a
---- Close Combat Order
---- Ranged Combat Order
---- Assault Order
---- Dig In Order (if possible)
---- Vent Order (lose heat immediately)
-- If you are a target of an attack you can declare a
---- Defend order
---- Dodge Order
---- Dig-In Order (if possible)
4. Clean-Up Phase
-- Resolve Damage
-- Gain Heat
-- Lose Heat

First round
HL moves in on RotS and JF moves for the Reputation Target. HL and RotS exchange Fire (both missing) JF gets the first Rep Target.
Second Round

HL backs off from RotS and goes for JF (really nice to have jump jets), RotS has the longest movement range and sneaks right into HL rear arc! RotS is the only unit to avoid damage this round. JF had the Reputation Target land in the hex right next to it!

Third Round
Fire exchanges between HL and RotS again. JF only wants the Rep. Target and ignores everything! Dang crowd pleasers, no love of the game.
Fourth Round
HL and RotS use a Vent Order. JF got yet another Rep. Target to land right next to it and decides they better get it instead of venting like the other two units.
Fifth Round

Jade Falcon overheats! Like hungry animals the other two mechs descend on JF killing it!
Sixth Round

HL and RotS exchange fire with RotS getting the short end of the stick. House Liao wins! Glory to the Confederation!
Ok so it was a quick description. We did a lot of things wrong in this game but the next will be done as perfect as possible, and with a more detailed write up. The players will be the same, the political affiliations will be the same but this time it will be medium mechs not light.
Yeah we made a few mistakes so I will not go into great detail on this one :blush:
First game is a 3 way bash with House Liao (not played by me this time), Jade Falcon and RotS (played by me).
Here is the turn sequence
Each round is divided into 4 Stages:
1. Initiative Phase
2. Move Phase
3. Combat Phase
4. Clean-Up Phase
All players declare actions in a phase before moving to the next phase.
These are the actions you can take during each phase:
1. Initiative Phase:
-- Determine Initiative
---- Roll Dice, lowest roll goes first
---- Re-roll Ties
-- Declare special attacks
---- Charge if possible
---- DFA if possible
---- Pin
2. Move Phase:
-- Walk for no heat
-- Run for 1 heat
3. Combat Phase:
-- Attacker can declare a
---- Close Combat Order
---- Ranged Combat Order
---- Assault Order
---- Dig In Order (if possible)
---- Vent Order (lose heat immediately)
-- If you are a target of an attack you can declare a
---- Defend order
---- Dodge Order
---- Dig-In Order (if possible)
4. Clean-Up Phase
-- Resolve Damage
-- Gain Heat
-- Lose Heat

First round
HL moves in on RotS and JF moves for the Reputation Target. HL and RotS exchange Fire (both missing) JF gets the first Rep Target.
Second Round

HL backs off from RotS and goes for JF (really nice to have jump jets), RotS has the longest movement range and sneaks right into HL rear arc! RotS is the only unit to avoid damage this round. JF had the Reputation Target land in the hex right next to it!

Third Round
Fire exchanges between HL and RotS again. JF only wants the Rep. Target and ignores everything! Dang crowd pleasers, no love of the game.
Fourth Round
HL and RotS use a Vent Order. JF got yet another Rep. Target to land right next to it and decides they better get it instead of venting like the other two units.
Fifth Round

Jade Falcon overheats! Like hungry animals the other two mechs descend on JF killing it!
Sixth Round

HL and RotS exchange fire with RotS getting the short end of the stick. House Liao wins! Glory to the Confederation!
Ok so it was a quick description. We did a lot of things wrong in this game but the next will be done as perfect as possible, and with a more detailed write up. The players will be the same, the political affiliations will be the same but this time it will be medium mechs not light.


