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Messages - Highland_Piper

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16
Computer and Video Games / Re: Diablo III
« on: August 10, 2012, 12:42:26 PM »

17
Mixed Media / Re: 40 K Barricade/Fence
« on: August 09, 2012, 11:48:00 PM »
Warbases shipped my laser cut fence on 2mm and 3mm mdf yesterday.  I should get it today or tomorrow!  ;D

18
Mageknight Dungeons / Re: Dungeon Crawlers Quest?
« on: August 09, 2012, 11:45:44 PM »
One thing to remember is I want Fatigue to govern most abilities.  So you can if you want push your character to move farther, attack harder, or using special abilities uses Fatigue such as special moves, magic, etc.  When you use your Fatigue you move your gear down, as the gear moves down your other abilities automatically go down as well so the next turn you won't be able to move as far, attack/defend as well.  However it does not stop you from using your miniature the next turn nor does it cause you any damage in any way.

Fatigue will regenerate +1 for every 2 turns if you use the miniature or +1 per turn if they rest. 

19
Computer and Video Games / Re: Diablo III
« on: August 07, 2012, 03:16:35 PM »
I get this for mine
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The profile for this account does not exist.

20
Paper Terrain & Models / Re: Planet Stirke Bastion
« on: August 07, 2012, 12:45:56 AM »
http://www.dungeoncrawlers.com/files?dl_cat=19

The plans and instructions are up!!

21
Introductions / Re: Introduce Yourself.
« on: August 05, 2012, 12:09:25 AM »
There are still a few of us around.  :P  Welcome aboard!

22
Mageknight Dungeons / Re: Dungeon Crawlers Quest?
« on: August 04, 2012, 11:58:41 PM »
I've written and deleted this post three times so I'm just going to ramble as all I have is ideas.

Well I thought that the main stats and information would be on playing cards.  So the playing cards would contain

  • Type of Character
  • Stats
  • Abilities
  • Weapons

The main concept of combat is going to be based around Fatigue.  The Fatigue gear will also control Offence.  Maybe Defence as well?  Not sure if there should be a movement stat on the base or not.  Health will have it's own gear and will not be attached to the Fatigue section.

I like Hexes because it deals with all the facing issues quite nicely and allows without argument who can close into close combat.  I was thinking of using a grid less system however having a hex grid with a dungeon is simple.

See my blog http://gurps.dungeoncrawlers.com/

Attributes (not all on the gear base)
  • Fatigue
  • Health
  • Offence
  • Defence
  • Movement?

Character Playing Cards

  • Weapon Cards
  • Spell Cards
  • Ability Cards


Now I've been working off and on with the gears trying to figure out the best ratio and how much information I can get on a base.  I like the hexes because it is only slightly larger than your standard 1" (25mm) base with each side being 15mm.  If we do a circular base then we are looking at 1.5" or larger and I'd like to avoid that as many people have expressed a dislike to the larger bases.

23
Paper Terrain & Models / Re: Land Raider
« on: August 04, 2012, 09:17:48 AM »

24
Mageknight Dungeons / Re: Dungeon Crawlers Quest?
« on: August 03, 2012, 01:16:57 PM »
Working on different ideas for the base.

The two ideas I like are very complex but extremely cool.  They involve internal gears.   :o

1st idea is a hex base with 6 gears for stats.

2nd idea is very complex.  Circular base with an internal Planetary gear system.

In both cases the player can change the gears to match what type of miniature is on the base.

I'm going to try to do this and make it no thicker than 5mm or 6mm.  Still thinner than the MK2.0 with those Hero bases

I like the idea of using hex because it allows a universal facing rule and no need of placing arcs of fire and rear arcs on each base.

25
Mageknight Dungeons / Re: Dungeon Crawlers Quest?
« on: August 03, 2012, 11:10:26 AM »
Also they can do custom dice and tokens. 

And Acrylic

26
Mageknight Dungeons / Re: Dungeon Crawlers Quest?
« on: August 03, 2012, 11:01:02 AM »
I've bought some bases from the company and I am having them laser cut my Imperial Fence on 2 and 3mm mdf board.

From the communications I've had the laser can do partial cuts at 0.25 mm which is pretty damn fine.  I'll see if I can't get a few of those bases with my next order from them.

The thing is not to do a MKD so I'm up for any suggestions.  I'd like to do a combination of combat base and cards.

I keep hearing (and experiencing) complaints how they like this but the figures are crap or they like the figures but the rules are to large.  I would like to have a game where I can pick from the hundreds of figures and use it in a setting of my choice.

27
Mageknight Dungeons / Dungeon Crawlers Quest?
« on: August 03, 2012, 02:33:43 AM »
Take a look at the Casualty bases here

http://www.warbases.co.uk/#/accessories/4533097200

I was thinking of creating a DC game kind of in the lines of MKD, or Dungeon Quest or Rune Quest but be specific for what we like.  The main part of any game is the mechanics.  Miniatures and other stuff is just accessories.  So what I propose is designing a game and selling the bases, cards and rules but allowing the player to use ANY miniature they want.

Right now I'm thinking Hex based miniatures but I have not decided on grid or rulers.  What do you guys think?

28
Paper Terrain & Models / Re: Land Raider
« on: August 02, 2012, 11:11:56 PM »
Nicely done.  Is there a Grey Knights version? :)

Cheers!

Yes there is

http://www.4shared.com/office/KvBC29Dz/55_Land_Raider__2008_.html

Of course check out the rest of Eli Patoroch's models HERE and if there is any models you want recoloured let me know.

29
Paper Terrain & Models / Re: Two of my MW buildings in play
« on: August 02, 2012, 10:52:16 PM »
If your interested in buildings freestyleer check these out

http://www.hawkwargames.com/blogs/downloadable-buildings

30
Paper Terrain & Models / Re: Land Raider
« on: August 02, 2012, 10:50:32 PM »
No but I will colour you one if you want.  Tell me which vehicles you want and I will see what I can find for iconography.







Once more sponson to go, and top mounted radar dish, storm bolter

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