I've written and deleted this post three times so I'm just going to ramble as all I have is ideas.
Well I thought that the main stats and information would be on playing cards. So the playing cards would contain
- Type of Character
The main concept of combat is going to be based around Fatigue. The Fatigue gear will also control Offence. Maybe Defence as well? Not sure if there should be a movement stat on the base or not. Health will have it's own gear and will not be attached to the Fatigue section.
I like Hexes because it deals with all the facing issues quite nicely and allows without argument who can close into close combat. I was thinking of using a grid less system however having a hex grid with a dungeon is simple.
See my blog http://gurps.dungeoncrawlers.com/
Attributes (not all on the gear base)
Character Playing Cards
- Weapon Cards
- Spell Cards
- Ability Cards
Now I've been working off and on with the gears trying to figure out the best ratio and how much information I can get on a base. I like the hexes because it is only slightly larger than your standard 1" (25mm) base with each side being 15mm. If we do a circular base then we are looking at 1.5" or larger and I'd like to avoid that as many people have expressed a dislike to the larger bases.