I've written and deleted this post three times so I'm just going to ramble as all I have is ideas.
Well I thought that the main stats and information would be on playing cards. So the playing cards would contain
- Type of Character
- Stats
- Abilities
- Weapons
The main concept of combat is going to be based around Fatigue. The Fatigue gear will also control Offence. Maybe Defence as well? Not sure if there should be a movement stat on the base or not. Health will have it's own gear and will not be attached to the Fatigue section.
I like Hexes because it deals with all the facing issues quite nicely and allows without argument who can close into close combat. I was thinking of using a grid less system however having a hex grid with a dungeon is simple.
See my blog
http://gurps.dungeoncrawlers.com/Attributes (not all on the gear base)
- Fatigue
- Health
- Offence
- Defence
- Movement?
Character Playing Cards
- Weapon Cards
- Spell Cards
- Ability Cards
Now I've been working off and on with the gears trying to figure out the best ratio and how much information I can get on a base. I like the hexes because it is only slightly larger than your standard 1" (25mm) base with each side being 15mm. If we do a circular base then we are looking at 1.5" or larger and I'd like to avoid that as many people have expressed a dislike to the larger bases.