Supporting Miniature Wargamers Above and Below Ground
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  • MageKnight Dungeons

    MageKnight Dungeons Support Files.

      msgen.pdf (268.3 KiB, 3,442 hits)
    Magespawn Generators ©2002 Duane R. Haut II – www.dungeonforge.com

      Series_1_1-10.pdf (6.7 MiB, 4,731 hits)
    Series 1 MKD Tiles are a cobble stone floor with dynamic lighting effects. Tiles 1-10 included at 100 dpi Created by Highland Piper using CC3 and Photoshop

      Series_1_11-20.pdf (7.2 MiB, 3,248 hits)
    Series 1 MKD tiles 11-20 Created by Highland Piper

      Series_1_21-30.pdf (7.1 MiB, 2,767 hits)
    Series 1 MKD tiles 21-30 Created by Highland Piper

      Series_1_31-40.pdf (5.9 MiB, 2,670 hits)
    Series 1 MKD tiles 31-40 Created by Highland Piper

      Series_1_41-50.pdf (6.8 MiB, 2,712 hits)
    Series 1 MKD tiles 41-50 Created by Highland Piper

      mkd_wmt.zip (43.1 KiB, 2,077 hits)
    Wandering Monster Token Generator v1.00 (C)2002 Duane R. Haut II - www.dungeonforge.com This program creates custom wandering monster tokens for the Mage Knight Dungeons game by Wizkids. This program is freeware. Use at your own risk. System Requirements Windows 98+ Visual Basic 6 Runtime Constructing New Tokens 1. Print token on cardstock and let the ink dry. 2. Cut out, leaving the two halves of the token together. 3. Score the line between the halves of the token. 4. Using a glue stick, glue the non-printed side and fold the two halves together. 5. For best results, place under a heavy ook and let the glue dry. 6. Cut out the token and it's ready to use.

      mkd_at.zip (38.4 KiB, 1,813 hits)
    Artifact Token Generator v1.00 (C)2002 Duane R. Haut II - www.dungeonforge.com This program creates custom artifact tokens for the Mage Knight Dungeons game by Wizkids. This program is freeware. Use at your own risk. System Requirements Windows 98+ Visual Basic 6 Runtime Constructing New Tokens 1. Print token on cardstock and let the ink dry. 2. Cut out, leaving the two halves of the token together. 3. Score the line between the halves of the token. 4. Using a glue stick, glue the non-printed side and fold the two halves together. 5. For best results, place under a heavy ook and let the glue dry. 6. Cut out the token and it's ready to use.

      MKD_Villagers.pdf (455.8 KiB, 2,716 hits)
    Unknown author. Originally on 2 pdf's. Compiled by Highland Piper edit: Some of these are mine -- Rob

      MKD_DngCritters_Rules20.pdf (1.9 MiB, 2,353 hits)
    Mage Knight Dungeons - Dungeon Critters 2.0 PDF This new version of Dungeon Critters adds the Deadly Pudding, a multidial mage spawn that acts like one creature. Also included is all new dial art with cleaned up critter art, & revised rules.

      MKDungCritters11.pdf (988.2 KiB, 2,406 hits)
    Original design by Duane R. Haut II and updated rules and high resolution by Scott Everts. When you really want to soften up your Heroes send in the critters.

      MK_Scenario_1.zip (2.1 MiB, 1,956 hits)
    The Necropolis Sect has kidnapped some local craftsmen. These are not ordinary craftsmen, Necropolis Sect could use the prisoners to make weapons of mass destruction! Can you rescue them before time runs out? This zip file contains two pdf's, the first o­ne is the rules of the Scenario, the second contains special tokens and map tiles for you to use if you wish.

      MK_MinotaurMaze_Rules.pdf (20.1 KiB, 2,684 hits)
    Minotaur Maze Rules

      MK_MinotaurMaze_Map.pdf (5.4 MiB, 2,800 hits)
    Minotaur Maze Map

      MageSpawnGenerators1.pdf (195.4 KiB, 2,312 hits)
    Mage Spawn Generators A Mage Knight Dungeons Variant Rule By Philip Reed A typical Dungeons game involves pushing the wandering monster tokens around on the board until they are converted to Mage Spawn. This variant gets a lot more Mage Spawn on the board and has a lot of the feel of the Gauntlet arcade game. Using this variant works best if a neutral player controls all of the Mage Spawn but games without a referee can use this rule just as easily as they do wandering monster tokens.

      Jamis Buck's Dungeon Generator (224.1 KiB, 2,366 hits)
    Do you need a quick map for your next Dungeon Crawl? Are you tired of using the same tiles over and over? This is everything you need: the old and good Dungeon Generator made by Jamis Buck - and available to everyone (standard OGL)! After creating your dungeon, just export it and you'll have a good greyscale .png file. You'll need to resize the image (and, if you want, just apply some masks and fill the white, black and grey with some dungeon texture) and print it! Tiny dungeons are good for solitaire games (they are about a 3x3 tile grid, or 9 tiles total), but you can customize almost all the features. This is a must have for every Dungeon Crawler.

      dungeondoors.pdf (695.5 KiB, 3,918 hits)
    Dungeon Doors by Duane R. Haut II. Originally on Dungeon Forge. Lets not let these old Mage Knight Dungeon resources fade away!

      critters.zip (221.3 KiB, 1,937 hits)
    The Original Dungeon Critters by by Duane R. Haut II. These are not the revamped version. If you want those head to Dungeon Critters 1.1

      bookcase.zip (228.1 KiB, 2,412 hits)
    Originally from the old site Dungeon Forge, this book case by Duane R. Haut II offers a nice twist to Mage Knight Dungeons.

      144pix_random_Pyramid_tiles.zip (5.0 MiB, 2,718 hits)
    144pix Random Pyramid Tiles

      144pix_random_Dungeons_tiles.zip (3.1 MiB, 2,615 hits)
    144pix Random Dungeon Tiles

      144pix_Floors.zip (2.1 MiB, 2,383 hits)
    144pix Floors

      144pix_Dungeon_Tiles.zip (2.5 MiB, 2,766 hits)
    144pix Dungeon Tiles