Supporting Miniature Wargamers Above and Below Ground
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  • MageKnight Dungeons

    MageKnight Dungeons Support Files.

    pdf MageKnight Dungeons  msgen.pdf (268.3 KiB, 795 hits)
    Magespawn Generators ©2002 Duane R. Haut II – www.dungeonforge.com

    pdf MageKnight Dungeons  Series_1_1-10.pdf (6.7 MiB, 1,055 hits)
    Series 1 MKD Tiles are a cobble stone floor with dynamic lighting effects. Tiles 1-10 included at 100 dpi Created by Highland Piper using CC3 and Photoshop

    pdf MageKnight Dungeons  Series_1_11-20.pdf (7.2 MiB, 781 hits)
    Series 1 MKD tiles 11-20 Created by Highland Piper

    pdf MageKnight Dungeons  Series_1_21-30.pdf (7.1 MiB, 682 hits)
    Series 1 MKD tiles 21-30 Created by Highland Piper

    pdf MageKnight Dungeons  Series_1_31-40.pdf (5.9 MiB, 669 hits)
    Series 1 MKD tiles 31-40 Created by Highland Piper

    pdf MageKnight Dungeons  Series_1_41-50.pdf (6.8 MiB, 643 hits)
    Series 1 MKD tiles 41-50 Created by Highland Piper

    zip MageKnight Dungeons  mkd_wmt.zip (43.1 KiB, 437 hits)
    Wandering Monster Token Generator v1.00 (C)2002 Duane R. Haut II - www.dungeonforge.com This program creates custom wandering monster tokens for the Mage Knight Dungeons game by Wizkids. This program is freeware. Use at your own risk. System Requirements Windows 98+ Visual Basic 6 Runtime Constructing New Tokens 1. Print token on cardstock and let the ink dry. 2. Cut out, leaving the two halves of the token together. 3. Score the line between the halves of the token. 4. Using a glue stick, glue the non-printed side and fold the two halves together. 5. For best results, place under a heavy ook and let the glue dry. 6. Cut out the token and it's ready to use.

    zip MageKnight Dungeons  mkd_at.zip (38.4 KiB, 329 hits)
    Artifact Token Generator v1.00 (C)2002 Duane R. Haut II - www.dungeonforge.com This program creates custom artifact tokens for the Mage Knight Dungeons game by Wizkids. This program is freeware. Use at your own risk. System Requirements Windows 98+ Visual Basic 6 Runtime Constructing New Tokens 1. Print token on cardstock and let the ink dry. 2. Cut out, leaving the two halves of the token together. 3. Score the line between the halves of the token. 4. Using a glue stick, glue the non-printed side and fold the two halves together. 5. For best results, place under a heavy ook and let the glue dry. 6. Cut out the token and it's ready to use.

    pdf MageKnight Dungeons  MKD_Villagers.pdf (455.8 KiB, 539 hits)
    Unknown author. Originally on 2 pdf's. Compiled by Highland Piper edit: Some of these are mine -- Rob

    pdf MageKnight Dungeons  MKD_DngCritters_Rules20.pdf (1.9 MiB, 537 hits)
    Mage Knight Dungeons - Dungeon Critters 2.0 PDF This new version of Dungeon Critters adds the Deadly Pudding, a multidial mage spawn that acts like one creature. Also included is all new dial art with cleaned up critter art, & revised rules.

    pdf MageKnight Dungeons  MKDungCritters11.pdf (988.2 KiB, 404 hits)
    Original design by Duane R. Haut II and updated rules and high resolution by Scott Everts. When you really want to soften up your Heroes send in the critters.

    zip MageKnight Dungeons  MK_Scenario_1.zip (2.1 MiB, 374 hits)
    The Necropolis Sect has kidnapped some local craftsmen. These are not ordinary craftsmen, Necropolis Sect could use the prisoners to make weapons of mass destruction! Can you rescue them before time runs out? This zip file contains two pdf's, the first o­ne is the rules of the Scenario, the second contains special tokens and map tiles for you to use if you wish.

    pdf MageKnight Dungeons  MK_MinotaurMaze_Rules.pdf (20.1 KiB, 445 hits)
    Minotaur Maze Rules

    pdf MageKnight Dungeons  MK_MinotaurMaze_Map.pdf (5.4 MiB, 797 hits)
    Minotaur Maze Map

    pdf MageKnight Dungeons  MageSpawnGenerators1.pdf (195.4 KiB, 579 hits)
    Mage Spawn Generators A Mage Knight Dungeons Variant Rule By Philip Reed A typical Dungeons game involves pushing the wandering monster tokens around on the board until they are converted to Mage Spawn. This variant gets a lot more Mage Spawn on the board and has a lot of the feel of the Gauntlet arcade game. Using this variant works best if a neutral player controls all of the Mage Spawn but games without a referee can use this rule just as easily as they do wandering monster tokens.

    zip MageKnight Dungeons  Jamis Buck's Dungeon Generator (224.1 KiB, 422 hits)
    Do you need a quick map for your next Dungeon Crawl? Are you tired of using the same tiles over and over? This is everything you need: the old and good Dungeon Generator made by Jamis Buck - and available to everyone (standard OGL)! After creating your dungeon, just export it and you'll have a good greyscale .png file. You'll need to resize the image (and, if you want, just apply some masks and fill the white, black and grey with some dungeon texture) and print it! Tiny dungeons are good for solitaire games (they are about a 3x3 tile grid, or 9 tiles total), but you can customize almost all the features. This is a must have for every Dungeon Crawler.

    pdf MageKnight Dungeons  dungeondoors.pdf (695.5 KiB, 670 hits)
    Dungeon Doors by Duane R. Haut II. Originally on Dungeon Forge. Lets not let these old Mage Knight Dungeon resources fade away!

    zip MageKnight Dungeons  critters.zip (221.3 KiB, 416 hits)
    The Original Dungeon Critters by by Duane R. Haut II. These are not the revamped version. If you want those head to Dungeon Critters 1.1

    zip MageKnight Dungeons  bookcase.zip (228.1 KiB, 598 hits)
    Originally from the old site Dungeon Forge, this book case by Duane R. Haut II offers a nice twist to Mage Knight Dungeons.

    zip MageKnight Dungeons  144pix_random_Pyramid_tiles.zip (5.0 MiB, 612 hits)
    144pix Random Pyramid Tiles

    zip MageKnight Dungeons  144pix_random_Dungeons_tiles.zip (3.1 MiB, 582 hits)
    144pix Random Dungeon Tiles

    zip MageKnight Dungeons  144pix_Floors.zip (2.1 MiB, 558 hits)
    144pix Floors

    zip MageKnight Dungeons  144pix_Dungeon_Tiles.zip (2.5 MiB, 646 hits)
    144pix Dungeon Tiles

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