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  • Instantmold

    Posted on January 30th, 2011 Rob No comments

    This stuff looks cool:

    http://www.instantmold.com

    I’ll have to order some to try out.

  • Ebbles Miniatures: Convoy

    Posted on September 17th, 2010 Highland_Piper No comments

    Simple and quick-building convoy set. Includes 4 different truck types in 4 different color schemes. Available in 1:100 and 1:60 scale for use with 15mm and 28mm sized figures.

    This model is also machine-cuttable.

    Colors include: Helo, Tan, Grey and White

    Truck Types: Closed Loaded Bed, Open Loaded Bed, Fuel Servicing Truck, and Water Tanker

    Price: $6.00

    Available in two scales 1:60 and 1:100

    Ebbles Miniatures latest release, Convoy, is a wonderful addition for war gamers and role players alike.  These will add new elements and strategies to your games!

  • Custom White Balance (huh?)

    Posted on June 15th, 2009 Hyun 1 comment

    Let’s continue our discussion of some basic photography concepts. Since the miniatures hobby is so visual, and since my website is so image heavy, I figure it’s somewhat pertinent.

    You’ve all probably seen pictures on various websites and forums, where images have heavy yellow or orange tints. That, my friend, is usually the result of using incorrect white balance value.

    What is white balance? Here’s the explanation from Wikipedia:

    … color balance (sometimes gray balance, neutral balance, or white balance) refers to the adjustment of the relative amounts of red, green, and blue primary colors in an image such that neutral colors are reproduced correctly.

    Let’s think this through. All sources of light have different color temperatures, measured in kelvin. I won’t go into the theoretical explanation of color temperatures, of which I myself only have a tenuous understanding. Suffice it to say that different types of light sources — the sun, a fluorescent light bulb, halogen light, tungsten light, etc. — all give off different color temperature. Our brain can “interpret” the different sources on the fly without us being aware of it and render the colors correctly regardless of the source. So a red ball has the same color whether we look at it in the sun or indoors or under a light bulb. Read the rest of this entry »

  • Mechwarrior Repair Bay: Disfiguration

    Posted on May 26th, 2009 Highland_Piper No comments

    In this basic tutorial I will show you step by step how to fix your mechwarrior miniatures that may have slight disfiguration due to bent limbs and other extremities. In this tutorial I will show you an example by using my vulture with a defective arm. The arm will not rotate due to the fact it is bent.

    Disfigured arm

    Disfigured arm

    First remove the dial from the miniatures base. This is important as it will keep your dial from becoming damaged by later steps.

    Remove the Dial

    Remove the Dial

    Select your hair dryer

    Select your hair dryer

    Grab a hair dryer. Any hair dryer with variable speeds will work. Set your blow dryer to high. This is important as timing is key with this procedure. The plastic needs to be heated at a fast rate.

    Place the setting on High

    Place the setting on High

    Be carefull not to over heat the mech!

    Be carefull not to over heat the mech!

    Aim the dryer while on high heat to the specific area that needs adjustment. It is highly recommended that you heat the part for 5 to 10 seconds. If your miniature is a little thicker you can heat for a few seconds longer but do not exceed 15 seconds. It is also recommended that you rotate your miniature as to focus the heat on the specific part you are adjusting. The heat will loosen the plastic allowing it to bend easily

    Rotate the Mech slowly

    Rotate the Mech slowly

    Hold the disfigured part

    Hold the disfigured part

    When you have reached the apropriate heating time quickly turn off your blow dryer and position the piece you heated where you would like it. It is important to be very careful as it will bend very easily. While holding your thumb over your heat dial and keeping your hand on the disired position of the part you are fixing, quickly run the miniature under cold running water. When the cold water meets the warm plastic it will cause it to instantly cool and shock the plastic to stay in the position that you are holding it in.

    Coolant Flush!

    Coolant Flush!

    Pat or air dry and reattatch the dial. You now have successfuly fixed a disfigured mechwarrior miniature. On a side note it is imporant to cover the heat dial as there is no lamination of the sticker and your heat dial could face water damage if not protected.

    Fully repaired!

    Fully repaired!

    I would like to thank my good friend Zecks for taking the time to write up this article and for taking the pictures to help explain the entire process.  If you would like to see more photos on this Mechwarrior Repair Bay article please check the forums HERE

  • Painting Space Marines

    Posted on May 20th, 2007 Rob No comments

    Detailed Description of one way to paint a Space Marine Vetran Squad.

    I decided that I would use the GW Veteran Squad, and work it out from there using the same color scheme I use for all my Marines.

    Now bear in mind, most of those colors are for the small details.

    Now onto the how to…


    Read the rest of this entry »

  • Painting Orks (Orcs)

    Posted on May 20th, 2007 Rob No comments

    A simple question asked on our message board (what colour is an Ork?) lead to a group effort on describing how they each painted thier respective Orks.

    Of course, no guide would be complete without referring to the Games Workshop “Getting Started guide to painting Orks“.

    Read the rest of this entry »

  • Introduction To Hobby Metal Casting.

    Posted on November 12th, 2005 Rob No comments

    by Col Croucher.

    If youre a practical type of person who enjoys a challenge, then you would definitely enjoy the personal rewards & satisfaction gained from the art of hobby metal casting.

    Your enjoyment will start right from the moment you start to build the simple equipment required. It is possible to create amazing things in metal with a home hobby foundry. With an understanding of basic foundry knowledge, and simple home built equipment is the key to your hobby metal casting success.

    Model engineers, home mechanics, car & motorbike restorers would be amazed at the speed at which new replacement parts can be made. With the right kind of knowledge, many hard to get parts can be made right in your own home foundry…for next to nothing.
    Read the rest of this entry »

  • Miniature basing tip

    Posted on December 27th, 2003 Rob No comments

    Thousands of you have written me, begging the question, "How did you make such a great base for your Golden Demon winning Elf??" When I woke up from my fruit-cake fueled nap, I quicked composed myself and wrote this little article:

     

    Read the rest of this entry »

  • Non-Metallic Metal Painting

    Posted on September 12th, 2003 Rob No comments

    In this excellent article, used with permission from Dragonpaint's site, we look at painting Non-Metallic Metal:


    This technique start from the study of the paint masters and illustrators. The first example I have seen that use this technique extensively comes from Rackham painters. Their works are amazing and the way they can recreate the look of metal using non metallic colors has incited me to try it. This picture sequence show you the basic method to follow but bear in mind that you have to experiment and if you use more passes you obtain a better result.

     

    Read the rest of this entry »

  • Assembling A Hive Tyrant

    Posted on August 9th, 2003 Rob No comments

    Many people have trouble assembling their Hive Tyrants, sometimes a stance wont be right, or it will be weighted to far forward or backwards. So first off, you'll notice that o­n the left foot is a large round piece, that piece evens out the legs so that it isn't lop-sided when you put it o­n the base.
    Read the rest of this entry »